|Crystal Dynamics tells Tomb Raider reboot is "necessary"!
| May 4th, 2011|
The decision by Crystal Dynamics to give the Tomb Raider franchise a comprehensive
reboot felt like the only way to go for the series.
In an interview with Edge,
Darrell Gallagher (Crystal Dynamics - Head of Studio) and Karl Stewart Crystal Dynamics - Global Brand Director),
explained that the game's traditional formula had run out of steam.
"A reboot for us felt like the necessary thing to do," said Gallagher. "Lara had hit her apex in how she was before, and we didn't
really feel we could take that any farther. It was a chance to look at everything again, bring new people in who had been
interested in the franchise before but didn't feel like Lara was modern enough."
"We left no stones unturned as we were going through the concept, and then kept the right stones. The crucial
thing is that it feels like her, even though it's completely different."
"The Trilogy games weren’t official reboots for us," says global brand director Karl Stewart. "They were just Crystal’s interpretations of
the game as it was. We see this as a fully fledged reimagining."
Gallagher agrees: "We wanted to take risks. We felt like we’d done some really great games after inheriting Tomb Raider from Core Design,
and one of our goals now was to do something that people didn’t expect, that felt fresh. The series is a sacred and fragile thing, but
you have to go for it. You’re not going to make it sacred again unless you make that big leap."
Tomb Raider (9) is due out later this year, sees a young Lara Croft attempting to survive after being shipwrecked on a remote Japanese island.
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